![]() Set the combinator to take Each (yellow star) and divide by the negative number of chests.Goal: Load n chests with approximately the same number of items. This will prevent fluid system deadlocks where you have plenty of one fluid but you are unable to make any of the other. set "heavy oil > light oil" for the heavy oil cracking input pump, set "heavy oil > lubricant" for the lubricant production input pump, and set "light oil > petroleum gas" for the light oil cracking input pump.ĭone! Now all the pumps will move to equalize the fluid levels to each other. For each connected pump set the circuit “enable condition” to " > ", for its respective chemical plant recipe.The resulting circuit network will know about the fluid level in every storage tank and pass this information to every pump. Connect every pump and every fluid tank to a single circuit network of red (or green) wire.Note: Alternatively, the blocking pumps could be added to the chemical plant output pipes, but there is no need to add pumps to both inputs and outputs. For each chemical plant (or each row of them, if you use rows) add a pump to the non-water fluid input pipe to make it possible to block the flow.For each fluid, make sure to connect the tank via pipes to every location where the fluid is being produced or consumed. Have a fluid tank for heavy oil, light oil, petroleum gas, and lubricant.To see the settings of combinators without opening them, the option "Show combinator settings in "Alt-mode"" in the Interface/Alt-mode settings has to be checked and "Alt-mode" has to be turned on. They are designed to be as easy to understand as possible. This page provides examples of simple circuit network designs and some not so simple designs that others can use, combine and modify. 7.3 Prioritize usage of uranium towards nuclear fuel production.7.2 Optimal usage of fuel for nuclear power.5.4 Balanced Solar panel / Accumulator Production.5.3 Keeping outpost stocked with specified items.4.4 Constant Combinator Signs (Managing Belts).3.3 Alternative Setup for Cracking and Lubricant Production.2.1 Lamp showing chest content condition.It's far from computer/logic gates factory class but I hope it can inspire people who want to improve their output by using the least assembling machine.įactorio_RGBchips.png (4. while utilizing inserter bonus to insert from factory to factory (or box to factory). These are my own design, I improved the common 3 copper coil + 2 green circuit design so that it can have more fast inserters to support the speed of assembler mk.3. Green circuit output is so fast that I need dual belt with mixed fast inserter and long handed inserter to output onto belts. (the furnaces on the lower left was added later because my original furnaces have no space to expand anymore.) mind you these sets of red-green-blue factories eat LOTS of copper/iron plates, basically one whole block of iron/copper furnaces with saturated blue belt output for each green and blue circuit total 2 x 40 iron + 2 x 40 copper electric furnaces total of 160 furnaces. copper coil isn't part of main bus tho.Īll 3 red-green-blue circuit factories can take yellow factory aka assembler mk.3 running at 100% (blue at 99%) speed with further speed enhancement module if needed. Please kindly take a look at my non-conventional red-green-blue circuit factory design, I'm using main bus topology, so all outputs go to main bus. ![]()
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