![]() A new system called Focus Attacks (Saving Attack in the Japanese version) has been introduced, as well as Ultra Combos. Producer Yoshinori Ono has stated that he wanted to keep the game closer to Street Fighter II than its sequels, and as such the parry system from Street Fighter III has been dropped. At least in 3rd Strike.While Street Fighter IV features fighters and backgrounds rendered in 3D, the gameplay remains on a traditional 2D plane. Hopefully with this port I can close the gap and put them to shame. If I so much that mention that somehow SF4 is enjoyable, Garou MotW is equally impressive, or to put in a copy of Darkstalkers I get raged at. There only needs to be 1 fighter, 3rd Strike. "3rd Strike is the best fighter of all time. It doesn't hit me as that hard to do.Īdditionally, I too switched the main menu to TwilightĪs an SNKer I have really grown to hate the hardcore 3rd Strike crowd. I think there is room for a dedicated company to have alternate ways of explaining the controls. Honestly I come from more of an SNK background myself so I prefer that method. These are all pretty standard and I guess they really wanted to please the hardcore 3rd Strikers. The way you speak of with LP and such is really more SNK Just listening to the music is one thing but when paired with the action and stages they really meshed well. Even some songs I couldn't stand like The Beep and China Vox have a serious improvement. Oh well, at least you can custom select the version you want for each stage.ĮDIT: I have to say the new soundtrack really rubbed off on me very well. I am disappointed he didn't attempt to remix Psych Out. Don't even get me started on the missing sax in Jazzy NYC. Main melody replaced with an acoustic ease. Unfortunately the soul was sucked out of it. I loved the original so much, I was looking forward to a new version of the song with a little less repetition. Worst Songs: Kobu, Crowded Street, You Blow My Mind, Beats in my Head, Jazzy NYCīeats in my Head particularly disappointed me. I either really loved the song or hated it.īest Songs: Snowland, The Long Shoreman, Twilight, Theme of Q, The Circuit Personally, I found it to be very hit or miss. Still, some of the parrying stuff is cool, it felt great actually pulling off a perfect parry against Goro's gigantic meteorite-type Super, but I don't expect I'll ever master that legendary Evo momentĭoes anyone have an opinion about the redone soundtrack by Simon Viklund? These seem to start on a fairly high level right from the beginning. More trials with better build up would have been nice. Why only 8 categories for button settings? I want a single button for throws (as other people might want a single button for taunts and target actions, I expect), but I don't get that option, which is just stupid.ģ. Why the abstract button naming? Why "strong" "fierce" and "forward" instead of tried-and-tested MP, HP and MK etc.? It's very confusing when you're doing the trials, not to mention it sounds incredibly dumb.Ģ. To be honest, and to my big surprise, I find myself doing better online than I had expected (not good mind you, but better than expected), despite some serious connection issue starting to rear their head.Īlso, after spending some time with it, there are some things that annoy me:ġ. I personally consider myself to be awful at the game (can't parry to save my life and don't know any combos) yet I'm still winning much more often than I do in SSF4. My biggest surprise is just how bad some people suck. Played some more of this last week, and I'm still enjoying it. Those gripes aside, SF3-3 is a great game with some really different characters. It's also a little obnoxious that Capcom wants to charge you $0.99 for the privilege of unlocking the last two pages of dip switches should you not feel like beating the game with every character. I'm hoping the connection issues are just because this is brand new, but some of the other things seem silly. You can't create your own lobbies for ranked matches (only for player matches), matchmaking takes forever, you can see who each person is selecting on the character select screen, and connection speeds seem worse than in SSF4. My biggest complaints with it so far stem from the interface which seems to be a step backward from SSF4. I had a blast playing online on the first day because I was actually winning, something I expect to change once more hardcore fans get on. Game looks blurry/muddy as hell when stretched to 16:9, but it's more fun to play than I remembered, and it's fun seeing just how much this game influenced SF4, even though SF4 is much more accessible and less technical. ![]()
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